This is Doodle Jump unblocked: the full game loads straight from doodlejump.us.com in your browser, so you can play Doodle Jump online free on a school Chromebook, a laptop or a phone with no download and no sign-up.
Doodle Jump: the hopper that turned a sheet of graph paper into a phenomenon
Doodle Jump was released for the iPhone in April 2009 by Lima Sky, the two-brother studio of Igor and Marko Pusenjak. It cost 99 cents, it looked like something drawn in the margin of a maths notebook, and within two years it had sold millions of copies and become one of the App Store's defining early hits. The idea has not changed since: the Doodler bounces on its own, you decide where it lands, and the number at the top of the screen is how far up the page you have climbed.
The build on doodlejump.us.com is Lima Sky's own HTML5 version of the game, written in Phaser and served from this domain rather than framed from someone else's site. It keeps the original atlas — the graph-paper background, the jagged torn-paper bottom edge, the pencil monsters and the flying saucer — and the original sounds. Runs are tracked in a local top-ten list with a name you can type in, plus a page of statistics (total jumps, monsters shot, how each run ended) and nineteen achievements to chase, all stored in your browser.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Steer | Left / Right arrow keys | Moves the Doodler sideways while it is in the air; it jumps by itself on every landing |
| Shoot | Space, click or tap | Fires a nose-ball upward; with directional shooting on, it flies toward the pointer |
| Pause | The || button, top right of the score bar | Freezes the run; press resume to carry on |
| Fullscreen | F, or the corner button | Fills the browser window with the page |
| Enter a name | Type, then Enter | On the scores screen after a top-ten run |
| Phone | On-screen arrows, or the tilt button | Touch devices show two arrow buttons; iPhones need the tilt permission tapped once |
How to get past 10,000
- Use the wrap-around: The paper has no walls. Running off the left edge brings you in from the right, so a platform on the far side is often one short move away instead of a long drift across the screen. Learn to think of the two edges as touching.
- Look up, not at the Doodler: The Doodler always lands where you were already heading when it left the last platform. Pick the next platform while you are still rising, and steer during the fall only for small corrections.
- Brown platforms are not platforms: A brown, cracked platform crumbles the moment you touch it and gives no bounce. Treat it as empty space and aim past it; the only time to use one is when there is nothing else and you are already going to fall.
- Shoot before you can see the whole monster: The warning sound plays when a monster is about to scroll in. A tap of Space sends a shot straight up, and the shot travels faster than you climb, so fire early rather than trying to land on the thing.
- Take the jetpack, skip the spring if it costs a platform: Jetpacks and propeller hats carry you hundreds of points with no risk. A spring is only worth a detour if the platform it sits on is one you were going to use anyway.
- Expect the layouts to change at 5,000 and 15,000: Above 5,000 the game starts dropping in hand-built platform sequences, and from 15,000 it draws from a harder set with longer gaps and more moving platforms. When the pattern suddenly looks designed, slow down and read it.
Key features
- Lima Sky's own build: This is the HTML5 Doodle Jump the studio released for the web — original sprites, sounds and physics — hosted on this domain so it does not depend on another site staying up.
- Local top-ten, stats and achievements: The scores screen keeps your ten best runs with names, a statistics page counts every jump and every way a run ended, and nineteen achievements — serial springer, UFO abduction survivor, 100,000 — unlock as you play.
- Options that matter: Directional shooting can be switched off for the classic straight-up shot, sound can be muted, and the tilt calibration can be reset on a phone.
- Chromebook friendly: Arrow keys and Space are all it needs. The page is portrait like the phone game, so it sits tall in the player with room for the score bar.
Game info
- Title: Doodle Jump
- Developer: Lima Sky
- Category: Jump & Climb
- Platform: Web browser (HTML5)
- Released: April 2009 (iOS) · HTML5 web build by Lima Sky
Pro tip: A monster you cannot shoot in time can still be bounced on: land on its head from above and it dies like a Goomba, and you get a full jump out of it. What kills you is touching it from the side or below — so if the shot misses, steer to come straight down on it, never sideways into it.